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Personal Bio:

My name is Kiaran Ritchie. I grew-up in a rural part of Alberta, Canada near the small town of Rocky Mountain House. While Alberta isn't exactly known for it's CG industry, it does have plenty of cold weather which makes it easy to spend lots of time huddled in front of a monitor...

My first taste of computer graphics can probably be dated back to the year 1989. I was six years old and my father brought home a copy of Space Quest III for our brand new Tandy 1000 home PC. I can still recall it's superb renderings of otherworldly places and creatures. Space Quest sparked something in me that has persisted to this day. To my young mind, Space Quest was, for all intents and purposes, magic.

Fast forward six years later. It's 1995, and Super Mario 64 was released for Nintendo's brand new N64 game console. As a twelve year old kid staring at the demo kiosk in Toys R Us, I must have looked pretty silly with my jaw touching the floor. Super Mario 64 showed me that the world of computer graphics was not limited to simple rasterized sprites. Mario 64 featured fully realized three dimensional spaces. This was the nail in the coffin for me. I just had to figure out how this stuff worked!

In the fall of 2005, I finished my three volume series of textbooks, The Art of Rigging. Then I spent a year working for Factor 5 on their Playstation 3 title, Lair. In February 2007, I joined Lucasfilm Animation as a character rigger working on the Star Wars: The Clone Wars TV show (and movie). Then in October of 2008 I accepted a position at Bioware Corp in Edmonton Alberta as a technical artist.

I now live in Edmonton, Alberta with my beautiful wife Jasmine. In my free time I enjoy programming, videogames, films, reading and occasionally writing really long biographies on my website :P

You can find me here :

me@kiaran.net

 © 2007,  Kiaran Ritchie. Please do not distribute any materials, source codes or images found on this site.